Week One
Welcome to Intermediate 3D Animation
INVIVO Animation company. Description: Cells, chromosomes and other microscopic visuals are rendered in 3D by artists.Round, sometimes blurry, and often blue and green organic shapes are shown. |
Review:
Naked Eye Assignment Due Week 4:
Due Week 2
Bring in PRIMARY SOURCE RESEARCH ARTICLE
-from the last 2 years.
-The article should be describing something that cannot be seen with the naked eye
-and something of which there is not already video or animation. (the article can have images or not)
-start blocking out the elements in your animation
Create 15-30 seconds of something which is too small to be seen with the naked eye. ( 10 Points)
You will be graded on
Technical Proficiency
-Lighting
-Motion
-Shapes
-Materials
-Overall composition
Creativity/Problem Solving/Risk taking for purpose
-Lighting
-Motion
-Shapes
-Materials
-Overall composition
What you're trying to convey should be an idea that somehow resulted from your research. Remember, it can be SIMPLE!
Renders should be 720x480 or 640 x 480
(If you use lighting setup with a sky with a ramp in the luminance channel, turn on the global illumination effect in your render settings and under irradiance cash tab, turn the record density to low)
Studio Presentation Due Week 6
---------
Drew Barry's TED Talk about How Artist's expression of Sci Viz
https://www.ted.com/talks/drew_berry_animations_of_unseeable_biology
Studio Daily article on The Inner Life of a Cell
https://www.studiodaily.com/2006/07/cellular-visions-the-inner-life-of-a-cell/
When searching the Library's Database: (an example in pro quest)
WHEN, Full Text, Peer Reviewed. All of these things are important to finding recent research that is a peer-reviewed primary source.
Searching with google is liable to give you way too many results that you will not be able to use.
-TRY THIS TEST REGARDING THE CENTER AXIS OF NULLS AND HOW IT AFFECTS OTHER RELATIONSHIPS:
make three objects
move them around
make a null
move the null before putting objects in so that the null represents the center of the group
-Any time you're working with lights, think about portrait lighting, stage lighting and start with at least 3 point lighting
-TRY THIS TEST WHERE WE COMPARE BUMP MAPS AND DISPLACEMENT SETTINGS:
Make two spheres, make one of them have a denser mesh than the other
Put a bump map on both and see that there is no difference
make both of them poly objects
turn off the bump and now put the same displacement material on both. See how they are different
now turn on sub poly displacement in the displacement channel of the material. See how they are the same again.
In preparation for the Naked Eye assignment we watched this:
https://www.ted.com/talks/drew_berry_animations_of_unseeable_biology
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